So what gives Dragon’s Journey On Dragonflight? Well listen up, since I can’t get to alpha yet, I can only watch others do it, but it also lets me get some feedback from early testers.
How it works ?
The flight interface is very simple. When you ride a dragon, a bar appears on the screen. It represents your momentum and fills as you fly through the voids somehow as you gain height. Below the bar are Stamina points that you can use to activate certain skills (pick up speed, climb to height, and whirl to gain speed). Stamina recharges at a rate of 1 point every 30 seconds when you’re low, so it’s pretty fast.
When you gain enough speed, your dragon gains a sky suspense boost, generating a point of stamina every 15 seconds while flying. As a result, you can fly much longer than your first attempts suggest.
The first flights require a bit of adjustment, but it still seems to be relatively easy to handle. This is a good omen because Azure Span, the only accessible area in the alpha at the moment, is not the area where you will begin your Dragonflight flying experience. So it lacks introductory tasks that allow for a smoother start.
So it is good? Honestly!
Flying on a Dragonback would relegate classic flying mounts back to antiquity. Testers give two main reasons: they are slower and more troublesome to use.
Dragon Islands were actually designed from the very beginning to fly there on the back of a dragon. Judging by early comments, this is a great feature that wasn’t fully appreciated when the expansion was announced.
Having access to a flight carrier usually allows you to complete activities faster. This is exactly what dragon riding offers with added benefits. It’s faster than the standard stand, which is useful because the island areas are huge. In addition, the developers designed the landscape with the fact that all players have it in mind. As a result, you have to climb mountains, enter caves on your mountain or take off from a cliff and dash towards the NPC located below.
Several games can also be accessed, complete with pre-set paths as quickly as possible. The game then gives you a medal whose color corresponds to your best time. Dragons are also customizable and benefit from an interface reminiscent of character creation.
For Taliesin, here Blizzard offers a great feature that acts as a real transformation of a system still celebrating 15 years of existence that hasn’t developed a single iota. Instead of asking players to walk again and then use the flying masters, the developers give the player an activity that makes you want to explore the world and is mostly fun to use. They make treks more enjoyable and you will undoubtedly find yourself spinning through the trees, climbing high in the sky and then swooping to the ground to land softly. It’s also a very non-punitive system because your dragon never falls. It hovers and eventually lands softly. You do not incur fall damage.
In short, players’ first impressions are so excellent, that they’re already wondering if Blizzard won’t have to provide a similar system for the next expansion…or allow Dragon Journey to be used on other continents.
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