We played The Darkside Detective: A Fumble in the Dark and now we’re ready to give you our opinion on the sequel to an interesting point and click adventure with an ancient flavor
Four years after his debut, he’s back Darkside Detective With a new chapter dedicated to the mysteries of the Twin Lakes. As we already expected in Top 5 Indie, April puts us in the shoes of Detective McQueen once again struggling with Darkside and the Paranormal. PS4, PS5, Xbox One, Series X / S, Nintendo Switch and PC on April 15th will open the doors once again to the strange cases of this dilapidated city and we are ready to give you our opinion on the game at Computer review From Dark detective: touch in the dark.
Back to the dark side
Officer Dolly has disappeared, but, as is known, A. Twin lakes Disappearances are never a case to be taken lightly. The paranormal states return, but before he can get into them, McQueen must find his officer. This is how The Darkside Detective: A Fumble in the Dark begins. Little’ Weird things, Little Ape Island, the sensations that Spooky Doorway’s work could provide have remained intact even in this second season, or maybe it’s better to say in this second season.
Yes, because the setting is from Point and click adventure Obviously it’s prevalent, but the light feeling of being in front of a producer who winks a lot in serial production remains in the background. And this is precisely the power of action, the adventurous progression not only features the sequence of issues to be resolved (there are six cases available), but also through the exemplary construction of events reminiscent of episodes of any TV series in it. The horizontal development of the narrative. Clowns, wrestling, and TV studios: Every place you visit is not only punctuated with mystery, but also with this subtle and surreal humor that was typical of Monkey Island and that would be hard to find in other works without a monkey.
As for the technical details of the fun ecosystem, The Darkside Detective: A Fumble in the Dark is a somewhat classic point and click adventure, in which the player can move from room to room within the environments, interacting with some objects and people but the protagonist cannot Moves freely. Interacting with people will ensure prior dialogues, while interaction with things will be divided among themselves Active organisms e Negative things. The first are those items on the screen that will have a flash that will be used to continue the story, and often they are items that need to be collected and will be useful to the player. On the other hand, passive organisms are all those static elements in scenarios that, if you click on the cursor, lead to their analysis and thus to a series of useful information for understanding puzzle management.
Once an object is collected, it can be combined into inventory with other objects or dragged into a scenario item for use (for example, a key with a door, etc.). It is also possible to use certain objects with McQueen if you want to wear this thing, in this case just pull it on the protagonist. So there is no classic option for every object: Use / take, check, speak / eat, But the interaction in the scenarios is well thought out and designed to make the player understand each puzzle separately. Even when you feel stuck, there will always be something that can intelligently suggest your next step.
Between the technical side and Arabization
If the title of Spooky Doorway, from the point of view of irony and the structure of adventure, has proven original but still respects some of the pillars of the genre, both from an artistic and sound standpoint, the title appears unquestionably strong in line with what we saw in the first season. over there Pixel art From The Darkside Detective: A Fumble in the Dark isn’t something out of the ordinary, but it’s used deftly, in a way that characterizes environments.
Even the smallest elements, which we know are difficult to manage technically in pixel art products (it’s actually a style that ensures the greatest effects on the macro rather than the micro) have a specially designed architecture to be able to provide the right details. The most striking example are the posters inside recording studios in the first case to be solved, and they are able to provide you with the correct information with very little detail. Even on a sound level, the title expresses a decidedly strong and authentic personality. The sounds and music call for a lot like Stranger Things (even The Darkside if you want it is the Upside Down mummering for Netflix’s opera) but also the same Twin Peaks. At 360 degrees, the paranormal that the game offers is something that is also very valid on a technical level.
However, we come to two sticking points for discussion at the end of the analysis: longevity and localization. The first point is if we want the only real flaw to work. The Darkside Detective: Fumble in the Dark (for now) has six new issues to solve. The six cases continue to be adventurous in an excellent way and each have a different duration, but roughly in total 6-7 ore If you don’t get too caught up in the puzzles, you’ll be able to finish it all. Too little isn’t much for the work itself, but given the success of the first trimester, something more could have been expected. The six seasons are very funny, well organized, and without redundant times in the narration, yet another two or three hours will not be spoiled, since players more accustomed to this genre will have no difficulty solving the puzzles.
Finally, the issue of thorny localization in Italian, which does not exist here. In spite of Request The Italian translation rate for developers declined in the 2019-2020 biennium, making Italy eighth in the ranking of localization applications (data LocalizeDirect), It is important that some games have this. The Darkside Detective: A Fumble in the Dark is a multifaceted narrative title, which thanks to its irony and solid plot structure, we wish this adventure was 100% fun for everyone on the market in which it is sold.
- Desecration of mockery
- The narration is very correct
- Comic valid
- It lasts for a very short time
- For those who do not chew their English well, this could be an issue