infinite aura Introduced a few days ago with a new gameplay video, Digital Foundry also introduced “Analytics tentatively on the basis of this article, declaring cautiously optimistic On the visual presentation of the game.
The words were actually uttered by a new collaborator at the English newspaper, Adam Taylor, who with Alex Battaglia discussed what was seen in the trailer for the Halo Infinite single-player campaign, trying to draw some conclusions in anticipation of getting your hand on hold. Xbox Exclusive.
Taylor emphasized introducing elements that somehow make it the ultimate adventure Master Head Similar to DOOM Eternal (here is the review), which is clearly not a flaw but on the contrary opens the franchise to hitherto unpublished perspectives.
We know that Alex Battaglia has criticized the first-person animation in Halo Infinite and that, in general, Digital Foundry has not been affected by the improvements made to the game, which seem to be quite noticeable.
In fact, Battaglia himself emphasized how both lighting system Improved from the previous Halo Infinite demo, notice a greater focus on skins and asset flow.
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