Elden Ring will be tough but not tough, new details from TGS 2021 - Nerd4.life

Elden Ring will be tough but not tough, new details from TGS 2021 – Nerd4.life

During the Tokyo Game Show 2021, From Software shared new details about elden ring In particular how Difficulty level.

During the live broadcast, Yasuhiro Kitao of the program, which deals with promotion and marketing, explains that the game will have a high level of challenge, according to tradition, but this It won’t be hard for her. Instead, the design of the game is designed in such a way that it gives the player a sense of achievement when he overcomes a challenge or discovers something new, and the high difficulty is a necessary tool to achieve this.

Therefore, Elden Ring does not aim to be a cruel or unfair game, but rather offers many games Lightless solutions to help those in need. Kitao explains that, as in previous software titles, he will actually summon other players. There will also be stealth mechanics, as in Sekiro, that allow you to get behind and kill certain types of enemies. On the other hand, as the player struggles to complete a particularly difficult dungeon, he can always return to it later and gain experience and enhance his character in a less advanced dungeon.

According to Kitao’s words, therefore, from Elden Ring, we can expect a title that will be able to test players, but without proving to be too frustrating or inappropriate, which eventually also happens in the earlier works of From programming.

Elden Ring, we will be able to face and experience enemies like dragons as they ride our horse

On the topic of comparisons, Kitao explains that Elden Ring will have the typical From Software atmosphere of dark fantasy, but at the same time it will be different from the software house’s previous works. One of the breaking points with the past is the large-scale open world and how this relates to the many dungeons, which instead will inevitably have more linear exploration.

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Kitao states that dungeons can be small or medium sized, as well as “old dungeons” which are massive castles or other “classical” places similar to those seen in Demon’s Souls and Dark Souls.

As we have known for some time, we will travel in the game world on a ghost horse named brisk, which can be summoned at any time (except for dungeons) with a whistle. We will be able to fight on our reliable steed, which will come in handy when we encounter formidable enemies like dragons, but in more enclosed areas with little room to maneuver, it is best to explore on foot.

Kitao states that the world of Elden Ring is huge and dangerous, albeit in a different way than dungeons, and therefore offers a variety of situations and is therefore fun. The game will never indicate its next target to without a light, however it will be possible to orient themselves with a map and choose a point to get to that in the game world that will be highlighted by a column of light.

Elden Ring will be available on January 21 for PS5, Xbox Series X, PC, PS4, and Xbox One. We recently found out that the game will feature “Ubisoft-style” towers, with functionality similar to Assassin’s Creed.

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