Blender 2.92: Five exciting manufacturer updates

Blender 2.92: Five exciting manufacturer updates

Once again, there is a deluge of innovations in Blender 2.92. Many of these features are more attractive to computer graphics artists and animators. But Blender can also be used in a number of ways in the designer scene: We present five exciting creators’ innovations here.

Innovations on the Blender English website have been closed in detail with many great examples Blender 2.92 is documented. You can find a summary in German by Gottfried Hoffmann on the Hayes website. If you want to know more and are interested in developing Blender, you will find it at The Mixer Foundation wiki pages Version history with links to patches and source code.

Blender is often used by project makers despite its demanding learning curve. In addition to its obvious uses – like 3D printing – there are other creative ways to use mixers:

  • CAD construction, among other things, for 3D printing and other CNC
  • Parametric Building of Standard Parts and Structures using Python, Plugins, or Parametric Building
  • Test of combinations in a physics engine or by means of kinematics
  • 3D printing setup of third-party models, error analysis and correction
  • View projects with pictures, videos and animations
  • Video editing for social media and documentation
  • Controlling projects with Python (serial or network) from Blender
  • Record, display and process measured values ​​and status messages
  • Create 3D or 2D objects for further processing in vector software

(Basic objects such as cubes, cones, cylinders, or spheres)Primitive), Which serves as the basis for nearly all builds, can now be added with a few clicks – similar to many other programs. The base area is drawn with two mouse clicks, and the third click determines the height of the object. With the snap to corners, edges and surfaces, basic constructions can be created quickly. This is very useful when it comes to creating (auxiliary) objects in relation to existing surfaces that are freely orientated in space. Besides “just try out” help documents And the Explanatory video To explore the new feature.

In the video making course, well-known book author and mixer guru Carsten Wartmann uses several small maker projects to show how to use Blender’s open source 3D software package for CAD tasks like designing your own templates for 3D printing or CNC Milling can be used productively.

Using modifiers, drivers, and / or Python, it was always possible to create procedural or parameterized objects and constructions in Blender. Engineering nodes Go one step further and make it possible to create almost any object in the Node Editor. Graphically programmed by connecting nodes to each other.

Engineering nodes in a minute!

The possibilities are as varied and complex as the ease of getting started

For now, the focus is still on creating randomly generated landscapes and environments – but why not also create parameterized buttons or front panels with productivity patterns (or even entire homes) for every build Random patterns And it has features? Or roleplaying props and characters where no two shapes or walls are the same? If you are looking for suggestions, you should be looking Erendell Woodford View the challenge or post the hashtag # Nov Search on Twitter.

Incidentally, engineering nodes are only part of the development goal towards contracting everything. Until now, there were already material nodes, weaving, textures, animation nodes, and particle nodes still in the starting blocks.

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