We’ve read that a lot in the past High Immortals Phoenix Always with The Legend of Zelda: A Breath of the Wild Been compared. Not only was the reason for this big game world open to both titles, but also the cellars found in the legendary adventure, reminiscent of Link’s adventure shrines. In an interview with Nintendo Everything, he now voices himself Jul GalodicSaid Assistant Director of Immortals Fenyx Rising.
Explains that the goal was to create a game similar to “Disneyland Greek Myths“It should be, as one visits different domains, which are based on the god in question. It was found early on that some things were similar to The Legend of Zelda: Breath of the Wild, which is why they also took a closer look at the game’s mysteries.” In addition, titles like Jak & Dexter or Banjo Kazooie have also been used, as they are full of mini-puzzles, battles and platform action. In the end, they knew Immortals Fenyx Rising would be compared to titles like The Legend of Zelda or Assassin’s Creed. Comparing with these titles is one thing. positive.
However, Gallodic also states that the person is one in the narration Completely different way Was struck. While in Breath of the Wild, you can challenge the final boss right at the start of the game, and the story around Fenyx gradually builds up. Even here you have some freedom, such as the choice with which the deities are freed, but the story and the evolution of Fenyx are important game content that distinguishes Immortals Fenyx Rising.
Do you still feel the comparison between the two titles is justified?
Source: Nintendo Everything