Homepage live for Halo Infinite. A few hours before his big comeback, Master Chief invites you to compare Xbox One and Xbox Series X releases | S and PC from infinite aura.
Halo Infinite looks nicer in quality mode, as expected
after, after Trailer son a few weeks ago and Digital Foundry Technical AnalysisToday is the time to compare Halo Infinite on the different platforms it’s available on. Here is a comparison video of its performance on Xbox One and Xbox Series X | S and PC.
Let’s not waste time and let’s start by talking about the graphic display that has been introduced since the launch of the video with two modes offered for Xbox versions: FPS Boost and Quality.
Then it’s time to compare the shadows and lights for each version. Again, in Quality and FPS Boost mode for Xbox versions compared to PC version. It’s the same with regard to frame rate, texture or resolution.
So all that description, it’s very beautiful, but in the end, what does it give? See instead:
- 1080p dynamic resolution with 30fps frame rate (972p overall)
Xbox One X:
- Quality mode: 2160p dynamic resolution at 30fps (1800p year)
- FPS mode: 1440p dynamic resolution with 60fps frame rate (1260p year)
Xbox S devices:
- Quality mode: 1080p resolution with 30fps frame rate
- FPS mode: 1080p dynamic resolution with 60fps frame rate (1080p is common)
Xbox Series X:
- Quality mode: 2160p dynamic resolution with 60fps frame rate (1800p year)
- FPS mode: 1440p dynamic resolution with 120fps temporary reconstruction (1188p overall)
- Resolution at 2160p with maximum parameters, via RTX3080.
Generally, game effects are shown on Xbox Series X | The S version is better than the Xbox One but the Xbox One X version is more detailed than the Xbox Series S version, which is totally to be expected when you see the resolution the game runs at. The Xbox Series versions of the game also have very low load times thanks to the SSDs of these two consoles.
“Incurable web evangelist. Hipster-friendly gamer. Award-winning entrepreneur. Falls down a lot.”