A real turning point for Eidos Montreal employees and the 40 employees of Eidos Sherbrooke, who have all been impacted by this move in favor of a four-day week (Mon-Thurs, 32-hour workweek instead of 40), without cutting wages or revising downward production forecasts.
“Concretely, we want to reduce working time, but increase the quality of that time invested, whether it’s at the team level or the whole studio level. A right and promising balance for everythingDelights David Anfusi, director of the studio, who hopes to save time in terms of organization, for example by cutting the duration of internal meetings from one hour to 30 minutes.
According to David Anfossi, the health conditions that have been in place since 2020 and the adoption of remote work that resulted in them helped change the standards in place, even if the idea of a 4-day week was being considered as early as 2019. David Anfossi had heard of an experiment Similar was conducted in Microsoft Japan which gave convincing results.
We always aim to improve the quality of life at work and the well-being of our employees. The studio aspires to optimally attract and retain talent, effectively recruit, reduce absenteeism and sickness rates, and better manage professional performance stress and anxiety, while improving the quality of output produced by studios educators.
He also trusts the newspaper JournalismThe studio is not holding back if the results are disappointing. “It’s the auction, we won’t hide it“David Anfossi acknowledges the competition to recruit and retain talent.”very Difficult. Retention rate and employment rate are also part of the data that will be measured through this initiative.“He said.
“Incurable web evangelist. Hipster-friendly gamer. Award-winning entrepreneur. Falls down a lot.”