Mahler had a problem with companies exaggerating their games’ exaggeration and disappointing consumers, with the game’s director moving to the popular gaming forum Reciterra To express his grievances.
In a lengthy post, Mahler voiced his displeasure with “toy snake oil sellers”, claiming that it all started with Dungeon Keeper’s Peter Molino and myth Fame, which has had a history of embellishing what players can achieve in the titles he has worked on.
“It all started with Molyneux. Mahler wrote that he was a master” Instead of telling you what my product is, let me go crazy with what I think could be and get you all excited. ”And that was fine, until you really put your money then the game just wasn’t like What Peter was exaggerating about.
“He pulled this ** for a good decade or more with journalists and players who love to hear about Uncle Peter and the cool things he’s doing for the industry. It took him to release some damn lousy games for the press and players not to listen to lies anymore.”
Mahler then turns his attention to Hello Games founder and managing director Sean Murray, the studio behind No Man’s Sky – a game that was frustrating at its launch compared to the hype surrounding the game.
Then came Sean Murray, who seemed to have learned directly from Peter Molyneux’s pamphlet. Mahler writes, “It looks like this guy has dazzled the limelight.”
“Even days before No Man’s Sky was released, he amplified a multiplayer game that didn’t originally exist and was very happy to let people believe No Man’s Sky was like that.”Maine Craft In a space, where you can literally do it all (being able to do it all is a common theme behind toy snake oil sellers, because this is something that attracts everyone!)
“There was clearly an enormous backlash when No Man’s Sky was finally released and the product wasn’t quite the same as what Murray did,” “But what happened next?” They released a bunch of updates, so let’s forget the initial lies and deception, and hey, Let’s bathe him with the trophies again, because he’s finally kind of introduced to what he said the game would be years ago. ”
Mahler naturally cites Cyberpunk 2077, as the latest game that fell into the mistake of creating unrealistic expectations before launch, to the point where it became the game. It is no longer available for purchase from the PlayStation Store Due to countless bugs and performance issues.
Then came Cyberpunk. Made by Men Who Made The Witcher 3, So this sh ** should be good. Here’s the world of Cyberpunk – trust us – you can do it all! Here, the entire CDPR PR department took all the mentions of what worked for Molyneux and Murray and totally went with it **, “Mahler wrote.” Players thought this was ‘science fiction’ GTA In the first person. Can’t love it? Every video released by CDPR was carefully designed to create in players’ minds an image that was insanely compelling. ”
Mahler also notes that this type of practice not only harms consumers and the industry as a whole, but also affects developers.
“And let me also say, from a developer’s point of view, this is all bad. In 2014, I remember some journalists from some big publication telling us that Urey was about to have a cover article for some magazines that I read frequently, but ultimately they had to choose No Man’s Sky because it was the “bigger game,” Mahler said. “I kind of agreed at the time, thinking to myself:“ Well, I get it, they have to promote the bigger game, and they obviously have to go get the clicks. It sucks, but these are … The way you play the game.
“ But then I really felt ashamed as soon as No Man’s Sky came out and it became clear that all the hype was based on lies and the honest guy who just showed off his actual product was really kicked because the lying man was able to make up some long, meaningless tales. Absolutely “.
Perhaps somewhat anticipated, Mahler has since apologized for his enthusiastic Twitter post, saying, “We must always maintain respect with each other. And I wasn’t yesterday.”
Yes, I failed it yesterday. Here are my thoughts: pic.twitter.com/4gH0KGxURAFebruary 4, 2021
While Mahler’s delivery has undoubtedly surpassed in its tone and delivery, video game companies have tended to drift. Cyberpunk 2077 and No Man’s Sky are unfortunately just a few examples of games that seriously disappointed players upon launch. Ubisoft watch dogs And Gearbox Software Alien: Colonial Marines They are two other titles now famous for just how different the final experience can be.
We can’t blame a company or developer for promoting their own games, but some closer to reality hype would be much appreciated. This will help avoid the kind of rage that occurs when the game woefully ends without achieving the lofty goals of the developer, and it also gives consumers more confidence when it comes to ordering the title in advance.
But with development costs increasing with each generation, and the margin of success narrower than ever, we honestly don’t expect to see a change in direction anytime soon.