Xbox engineer explained | Difficulty adding Xbox games backward compatible with Xbox One
announced at E3 2015, Compatibility The original Xbox 360 and Xbox games on the Xbox One were a huge step forward for Microsoft and the broad gaming community. This challenge has been successfully embraced by Redmond, but it’s still a huge feat that an Xbox executive recently took on.
Years of work to make some titles compatible
For a few years now, backward compatibility on Xbox One and Xbox Series X | S is a central argument for Microsoft against its Xbox ecosystem.
The response to some fans on Twitter was that Xbox developer Jason Ronald provided some clarification on the process needed to make games backward compatible, noting in particular that some of the recent additions “taken years of work”.
Various obstacles appeared in front of the developers such as music, game sounds or script writers. Several factors to consider that are not always easy to manage for Xbox teams still adding 632 games to their catalog of backward compatible titles. It seems that Batch distributed for 20 years of Xbox At the end of 2021 it was the last, but Xbox still had real power with this feature over the past seven years.
Each title is a unique challenge. Licensing is more complex than just the publisher level. Depending on the title, it may include composers, licensed soundtracks, voice actors, writers, etc. Certainly not because of a lack of desire by the team or interest from the community.
—Jason Ronald June 21 2022
Unfortunately, I can’t go into specifics about any one title, but I’ll share that some of the titles in the latest installment took years of work including some that I never thought we’d be able to get back. Community feedback pushed our priorities and the team did everything they could
—Jason Ronald June 21 2022
“Incurable web evangelist. Hipster-friendly gamer. Award-winning entrepreneur. Falls down a lot.”