Test: Hard West 2, the tactical game that hides its game well
In addition to being a charismatic bandit puppet (the only one in the game, thankfully), Jane Carter doesn’t have much in the way of a calabash. Determined to rob local godfather Mammon’s train to extract his gold, the latter has no mental presence to descend upon seeing the machine transform into a thousand-legged mechanical monster. Even worse: he stubbornly confronts his owner, even after he tells him that he is the devil himself. No wonder, then, that you see Satan confiscate his soul and leave without seeking his rest. Hunted by Seum, Carter will have to travel the paths of the Dark Frontier, a remote and cursed region of the United States where necromancers and other zombies reign to regain what the spiritual deserves. To achieve this, he will have to rely on a good understanding and integration of it boss, a gang of mercenaries as strange as the enemy’s brutality: a desperate old zombie (Old Bell), a priest turned bounty hunter (Lazarus) or even a local psychopath, in such quick ways that he is driven out of his tribe (Serve laughs). Divided into three chapters / regions to travel freely on a strategic map, the story of this strange caravan will take us from one pioneer town to another, where each time it will be necessary to help the locals by ridding them of the monsters that rot their daily lives, while conducting the investigation to find our trace enemyAnd a way to get it back Mano’s Militia In Hell.
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