For Zelda Tears of the Kingdom, Nintendo didn't do things by halves: it created its own social network!

Game News For Zelda Tears of the Kingdom, Nintendo didn't do things by halves: it created its own social network!

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In 2023, after 6 years of waiting, Nintendo released The Legend of Zelda: Tears of the Kingdom on Switch. A direct sequel to Breath of the Wild, the title had to bring enough new things to keep the attention while the team faced the coronavirus like everyone else. And to achieve the result we know, new things were put in place.

The Legend of Zelda Tears of the Kingdom: Massive Production

With The Legend of Zelda: Tears of the Kingdom, Nintendo faced a An unprecedented situation for the franchise: direct sequel. We had to use the same characters and the same world, but bring a lot of new things to it. Refresh the experience while putting players back in their place. A successful budget, but it did not convince everyone. What matters is the title. It has already surpassed the 20 million unit sold mark. It has a very high rating on Metacritic.

It was beaten by Baldur's Gate III at the Game Awards, but it has been closely studied by many enthusiasts. The complexity of its mechanics is technically complex. An exceptional situation requires exceptional measures, as the development team had to work in the conditions we know, and with the restrictions we know as well.

During CEDEC, which was held in Japan on August 22, the game's director and lead architect explained: We have put in place a structure to streamline the workflow and facilitate communication. Among developers. So far there is nothing special, as all studios use Discode or Slack To work. In the case of Nintendo, it is different since Hidemaro Fujibayashi and Kenichi Hirose were founded. A real small internal social network.

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Social network made in Nintendo

The workflow for Zelda: Tears of the Kingdom was a step-by-step process: design, implementation, testing, data collection, and analysis. Classic steps, but the developers wanted to speed up the last three steps. To respond to this request, The managers put together the “Sapphire Scoreboard.”

For Zelda Tears of the Kingdom, Nintendo didn't do things by halves: it created its own social network!

The latter allowed the developers of Tears of the Kingdom to do so. Post comments in real time in their tests so that everyone else on the team could take it into consideration. Additionally, the system allowed developers to Give rubies to participants that they agree upon, in the same way that we share or “like” posts on social media.

This gave the team a clear vision of what was a priority, Reduce duplication and allow for quick synthesis. Data analyzed. With this panel and many more images. 120,000 possible combinations of amalgam strength It can be tested manually.


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