Low boot for Netflix video game show - News

Low boot for Netflix video game show – News

Admittedly, this is still not far from an additional 2 million players, or rather 1.7 if we count the latest census from Apptopia, which specializes in analyzing data about third-party applications on mobile platforms. However, the available games could have been downloaded only 23.3 million times in total, which, given such a large audience, may seem frankly marginal.

And it likely will remain so until the games themselves are somehow integrated into the main Netflix app; Currently, games available to subscribers must be downloaded separately from the Store. Moreover, at a time when every player struggles to monopolize the attention of its users, who knows if Netflix itself doesn’t vampire its potential audience by doubling down on traditional programming.

As a content provider, Netflix is ​​always looking to increase its game offerings. A way to attract more subscriptions, or to maintain an existing user base, at a time when the American giant has had to lament the departure of more than 1.2 million subscribers over the past two quarters. The goal is to have about fifty titles submitted by the end of the year.

Another strategic ambition: the acquisition of new studios, such as Night School, responsible for the Oxenfree series, Next Games, the Finnish studio that worked on licenses for Stranger Things and The Walking Dead, or, more recently, Boss Fight Entertainment, better known as the turn-based strategy game Dungeon Boss on iOS and Android.

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